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The following
communication was
released on April 30,
2007, on behalf of the
Board of Directors of
Hotel Technology Next
Generation and the
Executive Committee of
the HTNG Gaming Special
Interest Group.
HTNG Special Interest
Groups (SIGs) - History
In early 2005, HTNG
created the concept of
“Special Interest
Groups” (SIGs), which
are essentially focused
versions of HTNG that
operate within the HTNG
organizational
structure, but that
address areas that are
of intense interest to
smaller groups of
members. The first
Special Interest Group,
which was announced in
May 2005 and first
organized in September
2005, focuses on the
Casino Gaming segment of
the industry.
Like HTNG itself, HTNG
SIGs are governed by
senior technology
executives from the
buyer community. The
HTNG Gaming SIG
Executive Committee
currently consists of
Marshall Andrew, CIO of
Station Casinos; Jack
Braman, CIO of Las Vegas
Sands; Dan Garrow, CIO
of Mohegan Sun; Tom
Peck, CIO of MGM Mirage;
and Tim Stanley, CIO of
Harrah’s Entertainment.
HTNG Gaming Special
Interest Group
The mission of the HTNG
Gaming Special Interest
Group is to extend and
leverage HTNG's mission
into gaming and related
hospitality industries.
While the primary focus
of the Gaming Special
Interest Group is gaming
systems, it also
addresses, in
coordination with other
HTNG efforts, the
application of systems
used by all hotel
companies, including
gaming companies.
Why a Gaming SIG?
This SIG was formed
because, at the time, it
was thought that a
significant percentage
of systems and
technology requirements
for gaming organizations
would be unique; beyond
the scope of non-gaming
hotel requirements; and
might not get the
priority to make
progress against unique
gaming requirements if
left within mainstream
HTNG workgroups.
Gaming SIG Challenges to
Date
The Gaming SIG took a
bit longer than
envisioned to establish
itself, including
assembling a governance
process and populating
its executive
committee. From the
outset, the focus of the
SIG was on reaching
consensus on an initial
gaming-specific
workgroup. The initial
workgroup most discussed
was “standards-oriented
server-based gaming
systems”. This topic
for a workgroup proved
to be a complex and
challenging paradigm
shift in the way gaming
machines are configured,
deployed, and managed.
Even with the presence
of reasonably mature
standards as a starting
point, the vision of the
future held by operators
was seen to be several
years in the future
because of the potential
disruption to existing
manufacturers’ business
models. As a result,
progress has been much
slower than hoped in
launching this
workgroup.
HTNG Maturation Creates
Opportunity
While the Gaming SIG was
working through its
start-up and maturation
challenges, HTNG’s core
membership growth was
significant. With this
growth came the
formation of some new
workgroups.
Also, HTNG made
excellent progress
within existing
workgroups to arrive at
specifications for
interoperability among a
number of hardware and
software platforms.
Finally, during this
time, HTNG was able to
formalize its
interoperability
certification program so
that as specifications
emerged, all vendors
could undertake
activities to certify
their products against
these specifications.
These activities are the
primary reasons for
HTNG’s existence. And
the progress in the past
18 months has been
particularly gratifying.
Original Assumptions for
Gaming SIG Have Not Held
True
As we look at the
activities of HTNG in
general, and of the
Gaming SIG in
particular, the
Executive Committee of
the Gaming SIG and the
Board of Directors of
HTNG have concluded that
at least some of the
original assumptions
that led to formation of
the Gaming SIG have not
proved completely
valid. In fact, we have
found the opposite in
some cases.
In reality the current
five HTNG workgroups
cover a large percentage
of the requirements for
gaming systems
interoperability. With
the formation of the
sixth workgroup for
Payment Systems in 2007,
the coverage will be
even more effective.
The Property Web
Services workgroup in
particular has already
undertaken work that
will prove valuable to
both to general hotel
systems and gaming
specific systems, that
make use of service
oriented architectures
and the required web
services message sets.
As these and other HTNG
workgroup specifications
evolve, together with
G2S standards from the
Gaming Standards
Association, they can be
applied directly to
gaming systems to form a
foundation, and any
incremental messages
needed for the gaming
market can be developed
and vetted within this
same context. We have
learned, through the
past 18 months of
experience with managing
a burgeoning membership
roster in multiple
workgroups, that special
interests can be
effectively surfaced and
managed in the form of
teams within each
workgroup.
A great example of this
is the six teams within
the HTNG In-Room
Technology workgroup.
This workgroup has over
60 members. There are
many specialty aspects
of In-Room Technology
handled in these teams.
The integration of these
teams within the overall
workgroup as well as the
interaction with other
HTNG workgroups provides
the necessary “glue” for
it all to work
effectively. The
Architecture workgroup
has also made progress
on adopting principles
and processes that can
be applied by all
workgroups to ensure
effective integration.
All of these things make
for a very effective
specifications-generating
engine.
In addition to the above
learnings, there has
been an unintended
consequence of setting
up a separate Gaming SIG
and within it, its own
workgroups.
The intended model was
that mainstream HTNG
workgroups would have
gaming company
participants for
requirements that
overlapped with
non-gaming hospitality
companies. It also
assumed that Gaming SIG
workgroups would focus
exclusively on
gaming-unique
interoperability
requirements. It has
not worked out that way
in practice, however.
Until very recently, the
Gaming SIG operator
companies, and those
vendors who focus almost
exclusively on the
gaming market, have had
few participants in
mainstream HTNG
workgroups. At the same
time, Gaming SIG
workgroups have not been
as effectively launched
as hoped. So gaming
community members have
not had a thriving forum
for fleshing out their
interoperability
requirements and
specifications, either
for general purpose
hotel systems and
technology or for gaming
specific markets.
A Different Structure
and Process Now Make
Sense
With these learnings in
mind, the Gaming SIG
Executive Committee and
the Board of Directors
of HTNG agree that a
more effective model is
needed for gaming-unique
requirements to be met,
and for the all other
hospitality systems and
technology requirements
to include gaming
participation. The
change will be to:
-
To discontinue the
Gaming SIG;
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To integrate
participants from
the Gaming SIG into
the five existing
HTNG workgroups; and
-
To create
gaming-focused
sub-teams as
required within
these workgroups.
This will allow the
gaming community to get
an immediate jump-start
on requirements that
overlap with all
hospitality companies.
It will also give the
HTNG workgroups the
tremendous benefit of
much greater gaming
community experience and
talent. Finally, it
will provide a proven
operating structure and
process for initiating
and managing the unique
requirements of gaming
within teams of the
mainstream HTNG
workgroups.
Principles and Approach
to Integrating Gaming
SIG into Mainstream HTNG
The following are the
principles and approach
that HTNG and the Gaming
SIG will follow in
integrating the Gaming
SIG into the mainstream
processes and workgroups
of HTNG:
-
The Gaming SIG
Executive Committee
will work with the
HTNG board and
existing workgroup
chairs to populate
each HTNG workgroup
with members from
the gaming
community.
-
Each workgroup will
decide if one or
more teams are
required to deal
with gaming-specific
requirements. These
gaming-specific
teams will be
created and
populated with
gaming community
members, both from
gaming operating
companies and
industry partners.
-
The Gaming SIG will
be disbanded by
required vote of the
board of HTNG with
the support of the
Gaming SIG Executive
Committee.
-
The Gaming SIG
membership
assessments that
have been paid in
advance can be
credited on a
pro-rata basis to
the fees that would
normally be assessed
for participating in
HTNG workgroups.
-
Once the Gaming SIG
assessments already
paid have been
exhausted by ongoing
workgroup
activities, each
former SIG member
will pay a partial
year workgroup
participation fee to
bring the renewal
date in line with
all existing
workgroup
participation
renewals.
-
The transition will
be completed prior
to June 30, 2007.
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